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UX research practice - for ADHD

UX research practice - for ADHD

UX research practice - for ADHD

My Role: Reasercher

My Role: Reasercher

My Role: Reasercher

About this project: At the beginning, I want to find a solution to help my dad. so I could use UX research, such as 1:1 interviews and user behavior objects, to find a way to help him. From the whole country, I found out that heal my family and me.

About this project: At the beginning, I want to find a solution to help my dad. so I could use UX research, such as 1:1 interviews and user behavior objects, to find a way to help him. From the whole country, I found out that heal my family and me.

About this project: At the beginning, I want to find a solution to help my dad. so I could use UX research, such as 1:1 interviews and user behavior objects, to find a way to help him. From the whole country, I found out that heal my family and me.

Timeline

2025.03-04

2025.03-04

2025.03-04

Tools

Notion, ChatGPT

Notion, ChatGPT

Notion, ChatGPT

My Motivation

My Motivation

My Motivation

Since I don't really have research experience, even though I have done some online courses from Coursera and IxDF, so I know about the knowledge about how to do a complete UX process. But since I know its not enough if I don't mess with my hand to jump into this pool and swimming by myself once, I won't know how it will feel and why I can do better. So I want to go through this practice and also use this skill to help my family, the people I really care about in the world, the people who always motivate me and give me energy, also the people who teach me I can use my ability to solve people's problems.

Since I don't really have research experience, even though I have done some online courses from Coursera and IxDF, so I know about the knowledge about how to do a complete UX process. But since I know its not enough if I don't mess with my hand to jump into this pool and swimming by myself once, I won't know how it will feel and why I can do better. So I want to go through this practice and also use this skill to help my family, the people I really care about in the world, the people who always motivate me and give me energy, also the people who teach me I can use my ability to solve people's problems.

Since I don't really have research experience, even though I have done some online courses from Coursera and IxDF, so I know about the knowledge about how to do a complete UX process. But since I know its not enough if I don't mess with my hand to jump into this pool and swimming by myself once, I won't know how it will feel and why I can do better. So I want to go through this practice and also use this skill to help my family, the people I really care about in the world, the people who always motivate me and give me energy, also the people who teach me I can use my ability to solve people's problems.

Why the topic is relate ADHD ?

Why the topic is relate ADHD ?

Why the topic is relate ADHD ?

I noticed he forgot his phone and his schedule often. I realized I had ADD. I also found out my father had the same problem as me and maybe more serious than I had. According to some research, older people who have ADHD have an increased chance of getting Alzheimer's disease. So I thought maybe I could research to find a simple way to help my father or even see clear thoughts from the research. The idea is very simple; just want to help him remember things easily.

Plan Step 1 : Define the Reasearch Scope& 1:1 Interview

Plan Step 1 : Define the Reasearch Scope& 1:1 Interview

Plan Step 1 : Define the Reasearch Scope& 1:1 Interview

Research Objective:
To explore how to help older adults (60-80 years old) with ADHD improve memory problems, reduce plan changes, increase life stability, and reduce impact on family members.

Study subjects: Elderly people with similar ADHD.

Main problems: Forgetfulness, lack of planning, sudden changes in plans. Affects not only the individual but also family members.

UX Research Plan Step 2: Design Interview Questions

Who to Interview?

Main user (ADHD patient) → Dad
Goal: To understand his behavior patterns, feelings, and what he thinks are the problems at the moment

Secondary influencers (people you live with)** → family members
Goal: Understand how his behavior affects the people around him and how his family copes


Why interview family members?

- The ADHD patient himself may not be able to accurately describe his own problems (he may not be aware of the impact of his behavior).
- Family members can provide more objective observations (e.g., “He always forgets to bring his keys”, “He often cancels plans suddenly”).

User Research – Interviews with My Father & Family
(Understanding Forgetfulness and Daily Routines in an Elderly ADHD Context)

1-on-1 Interview Plan

1-on-1 Interview Summary

Me little notice from this interview experience:

Interestingly, my father mentioned his customers about 3 times or more. And he believes that retiring will solve all the problems. My mom shared a lot of information. At the end of the interview, it was a little like therapy; I felt fun because if you go deep a bit, people will like to share more than you expect.

1-on-1 interview: research report

From the results, I found out some key points:

  • Easy to forget the "little things."
    1. Mobile phones are often forgotten (mentioned by all family members)
    2. It is easy to forget small things, such as bringing toilet paper and making appointments.
    3. Sometimes he forgets doctor appointments and he deadline to pay fills, and he even gets fined for forgetting car payments.

  • Planning & Life Decision-Making Model
    1. The user uses a Line to make a note but still forgets things.
    2. Users don't plan their daily schedules carefully and usually decide what to do on the day begins.
    3. Unexpected events will completely change the original plan. For example, the itinerary will be changed immediately if a customer calls.

  • How family members interact with him.
    1. Family members are used to "reminding in person," but Mitis is often ineffective(he says ok, but he may not do it)
    2. The family will send Line messages to remind him, but he won't read them and often doesn't reply.
    3. Family has tried many ways to remind you, but the results are limited.

  • Family members' psychological feelings
    1. Family members are used to this behavior but occasionally feel powerless.
    2. The most obvious example of influence is that it will suddenly change plans, affecting family decisions, such as buying roast duck at the last minute and disrupting the cooking plan.
    3. Although the family has no "pressure," they hope there is a better way to help him.

Plan Step 2 : Analytical Research & Design Solutions

Plan Step 2 : Analytical Research & Design Solutions

Plan Step 2 : Analytical Research & Design Solutions

From the interview result, I made the persona and user journey map, and use those conclusion to start the competitive research direction in the reminder and schedule plan.

After I had done this user journey map, I figured that I document all the behaviors, and I don't know which problem is the most important, haha. So, I made the Impact-Effort Matrix to help me see clearly which problem I need to solve first.

Me little notice from this interview experience:

Interestingly, my father mentioned his customers about 3 times or more. And he believes that retiring will solve all the problems. My mom shared a lot of information. At the end of the interview, it was a little like therapy; I felt fun because if you go deep a bit, people will like to share more than you expect.

1-on-1 interview: research report

From the results, I found out some key points:

  • Easy to forget the "little things."
    1. Mobile phones are often forgotten (mentioned by all family members)
    2. It is easy to forget small things, such as bringing toilet paper and making appointments.
    3. Sometimes he forgets doctor appointments and he deadline to pay fills, and he even gets fined for forgetting car payments.

  • Planning & Life Decision-Making Model
    1. The user uses a Line to make a note but still forgets things.
    2. Users don't plan their daily schedules carefully and usually decide what to do on the day begins.
    3. Unexpected events will completely change the original plan. For example, the itinerary will be changed immediately if a customer calls.

  • How family members interact with him.
    1. Family members are used to "reminding in person," but Mitis is often ineffective(he says ok, but he may not do it)
    2. The family will send Line messages to remind him, but he won't read them and often doesn't reply.
    3. Family has tried many ways to remind you, but the results are limited.

  • Family members' psychological feelings
    1. Family members are used to this behavior but occasionally feel powerless.
    2. The most obvious example of influence is that it will suddenly change plans, affecting family decisions, such as buying roast duck at the last minute and disrupting the cooking plan.
    3. Although the family has no "pressure," they hope there is a better way to help him.

Conclusion

Conclusion

Conclusion

The NexOne branding project was a comprehensive brand identity development exercise, where I led the brand concept, logo design, and brand guidelines, ensuring consistency across all visual elements.

However, after presenting the completed work, the company decided not to proceed due to legal constraints and trademark conflicts identified by the legal and policy teams.

This experience taught me an important lesson: Branding decisions in large corporations are not just about design but also about legal, strategic, and market positioning considerations. The process is often more complex and cautious than initially envisioned.

Despite the outcome, I truly enjoyed the entire process. The opportunity to develop a full-scale branding system within a large company, leveraging cross-functional collaboration and industry expertise, was incredibly valuable.

This project reinforced the importance of aligning visual identity with both business strategy and user expectations. It also highlighted how iterative collaboration leads to a stronger, more adaptable brand presence.

The NexOne branding project was a comprehensive brand identity development exercise, where I led the brand concept, logo design, and brand guidelines, ensuring consistency across all visual elements.

However, after presenting the completed work, the company decided not to proceed due to legal constraints and trademark conflicts identified by the legal and policy teams.

This experience taught me an important lesson: Branding decisions in large corporations are not just about design but also about legal, strategic, and market positioning considerations. The process is often more complex and cautious than initially envisioned.

Despite the outcome, I truly enjoyed the entire process. The opportunity to develop a full-scale branding system within a large company, leveraging cross-functional collaboration and industry expertise, was incredibly valuable.

This project reinforced the importance of aligning visual identity with both business strategy and user expectations. It also highlighted how iterative collaboration leads to a stronger, more adaptable brand presence.

The NexOne branding project was a comprehensive brand identity development exercise, where I led the brand concept, logo design, and brand guidelines, ensuring consistency across all visual elements.

However, after presenting the completed work, the company decided not to proceed due to legal constraints and trademark conflicts identified by the legal and policy teams.

This experience taught me an important lesson: Branding decisions in large corporations are not just about design but also about legal, strategic, and market positioning considerations. The process is often more complex and cautious than initially envisioned.

Despite the outcome, I truly enjoyed the entire process. The opportunity to develop a full-scale branding system within a large company, leveraging cross-functional collaboration and industry expertise, was incredibly valuable.

This project reinforced the importance of aligning visual identity with both business strategy and user expectations. It also highlighted how iterative collaboration leads to a stronger, more adaptable brand presence.

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